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THE MAKING OF / 002

IN DEVELOPMENT

Knux

Find your gym. Build your fighter. Earn your place.

3DSPORTS · RPGWEB
Play in browser knux.conqrex.com OPENS IN A NEW TABExplore the 3D assets ↓

WEB PREVIEW AVAILABLE Desktop downloads are not currently offered on this site.

Two boxers facing each other in the Iron Docks ring, with the referee and round interface visible
Iron Docks / round one, captured in the native game rendererACTUAL GAME CAPTURE

THE WORLD WE SET OUT TO MAKE.

Build the fighter.
Make the world
worth fighting for.

The fight starts long before the bell. Knux brings training, rivalry, and everyday life into a shared boxing neighbourhood. Walk into a gym, work on your fighter, and take that preparation into the ring. Building the world meant making its characters, equipment, streets, and fight simulation work together inside Conqrex.Engine.

An online social boxing RPG in development, with a browser preview available here. The captures follow local development sessions in the Linux desktop build; no desktop download is offered on this site.

Fighter animations
42
Gym identities
3
Original themes
3

01 / THE JOURNEY

From the first shape
to a world in motion.

From the fighter’s first stance to a neighbourhood with a daily routine. Follow the characters, spaces, sound, and systems that make training matter.

THE FIGHTER & THE RIG

One body. A whole vocabulary.

The boxer needs to do more than throw a punch. Walking, training, guarding, slipping, and recovering all belong to the same character. A shared rig carries 42 animation clips, from a quiet idle to a knockdown.

Made with
Sculpt · Rig · authored animation clips
What changed
A fighter who can move through the gym and into a bout.
Behind this step

The published boxer model contains 42 named clips. Open the 3D studio below to try the guard, jab, rope, and weight-training motions on the actual game asset.

A boxer in red shorts seen up close in the gym mirror
The fighter / a close-up in the gym mirror

THE GYM & THE DAILY ROUTINE

Give every corner a purpose.

Rings, weights, bags, and conditioning stations share a floor with the coach and recovery spaces. Iron Docks, Precision, and Pressure use distinct gym identities, built around the same training systems.

Made with
Scene authoring · Sculpt · shared layout definitions
What changed
A readable training floor with equipment the fighter can use.
Behind this step

The project’s layout definitions generate the positions used by the game. Its gym runbooks walk the player between stations, exercising the same spaces shown here.

Isometric view of Iron Docks with two boxing rings, a coach, and stations for strength and conditioning
Iron Docks / rings, coach, weights, and conditioning

THE WORLD OUTSIDE THE ROPES

Let the gym open onto a street.

Ring Street connects the boxing life to a larger neighbourhood. Step out of the gym, cross the plaza, and find the next venue. The same fighter moves through indoor and outdoor spaces.

Made with
Scene authoring · environment modelling · room transitions
What changed
A connected place to explore between training sessions.
Behind this step

The city runbook follows the gym door onto Ring Street, walks across the neighbourhood, and returns through the gym entrance. These frames come from that playable route.

Isometric view of Ring Street with gym buildings, pavement, and the player outdoors
Ring Street / outside the gym

THE BOUT & THE SIMULATION

Preparation meets the bell.

The fighter walks to the ring, climbs in, and faces an opponent. Training and fight plans feed a simulation, while footwork, guards, punches, and reactions make the exchange visible.

Made with
Fight simulation · Rig · repeatable play scenarios
What changed
A bout that connects the fighter’s preparation to motion in the ring.
Behind this step

The fight runbook follows the full sequence from approaching the steps to entering the ring and exchanging blows. The screenshot is a native gameplay capture, including the fight interface.

Two boxers exchanging blows inside the Iron Docks ring with the fight interface visible
Iron Docks / a simulated bout in play

THE SCORE & THE ATMOSPHERE

Give each part of the day a pulse.

Iron Docks has a steady 90 BPM training loop. Ring Street slows to 84 BPM, while Fight Night raises the pace to 140. The instruments and percussion are synthesised and mixed in the engine’s Music Studio.

Made with
Music Studio · synthesis · composition and mixing scripts
What changed
Three distinct musical settings for the same boxing world.
Behind this step

The project retains the three editable songs and their composition scripts. The listening samples below are encoded from the original game audio exports.

The plaza and boxing venues of the Ring Street neighbourhood
Ring Street / a change of scene, a change of pace

02 / THE 3D STUDIO

Pick a piece.
Look a little closer.

The actual models that make up the game.
Turn them around, try the animations, and explore how they’re built.

KNUX / ASSET EXPLORER6 ORIGINAL MODELS
Models from Knux, ready to explore in 3D
FROM THE GAME. INTO YOUR HANDS.

Choose “Explore in 3D” to open the collection.

DRAG TO ORBIT · SCROLL OR PINCH TO ZOOMKEYBOARD: ARROWS TO ORBIT · + / − TO ZOOM · HOME TO RESET

03 / ASSET LIBRARY

A world, piece by piece.

A place to train. A street to explore. Actual characters and environments captured in the game renderer.

6 asset collections

Full-body view of the player boxer in the gym
CHARACTERS / SCULPT + RIG

The fighter up close

A shared body and rig, seen through the in-game mirror.

Isometric view of Iron Docks with two boxing rings, a coach, and stations for strength and conditioning
GYMS / SCENE + SCULPT

Iron Docks

Two rings anchor a floor built for training, coaching, and recovery.

Gym buildings and pavement along Ring Street
NEIGHBOURHOOD / SCENE AUTHORING

Out on Ring Street

The gym is one stop in a connected boxing neighbourhood.

The player exploring the outdoor plaza near the boxing venues
NEIGHBOURHOOD / SCENE AUTHORING

Across the plaza

Outdoor routes connect the training spaces and venues.

Two boxers fighting in an Iron Docks ring
BOXING / RIG + SIMULATION

Inside the ropes

The game’s fighters and ring assets meet the bout simulation.

The boxer entering the ring before a bout
BOXING / ANIMATION + SCENE

The walk to the ring

Entering the ring is part of the scene, from the steps to the ropes.

04 / SOUNDTRACK

Before the bell.
After the last round.

Three original themes made in Conqrex Music Studio. Hear the gym, the street, and the rising energy of fight night.

01

THE GYM / PUT IN THE WORK

Iron Docks

A steady training groove · 90 BPM

1:25 · ORIGINAL GAME AUDIO
02

THE NEIGHBOURHOOD / BETWEEN ROUNDS

Ring Street

A slower pulse for life outside the gym · 84 BPM

0:46 · ORIGINAL GAME AUDIO
03

THE RING / WHEN THE BELL GOES

Fight Night

The bout turns up the intensity · 140 BPM

0:55 · ORIGINAL GAME AUDIO

These listening samples come from the game’s music assets. The arrangements, synth voices, and mix settings remain editable in the project’s Music Studio songs. The music was composed and rendered with the built-in tools, without a local generative music model.

05 / THE TOOLBOX

The tools behind
the tiny details.

The engine provides the studios.
The project adds recipes and workflows for this particular world.

01
ENGINE AUTHORING TOOLS

Sculpt & Canvas

Modelling recipes and painted surfaces give the fighters, equipment, and architecture a consistent visual language.

IN THIS GAME

The boxer, training equipment, and gym environments.

02
ENGINE TOOL + PROJECT TOOLING

Rig, from stance to strike

A shared skeleton connects the character’s everyday gestures, training motions, and fight choreography.

IN THIS GAME

42 animation clips embedded in the boxer model.

03
BUILT FOR THIS PROJECT

A layout that becomes a room

Gym and city layout definitions are used by the modelling scripts and the game, keeping authored spaces and playable positions in step.

IN THIS GAME

Training stations, walking routes, and connected rooms.

04
ENGINE TOOL + PROJECT TOOLING

Music Studio

Composition scripts define synth voices, musical phrases, mix buses, and effects, then render the editable songs into game audio.

IN THIS GAME

Iron Docks, Ring Street, Fight Night, and gameplay sound effects.

05
ENGINE TEST DRIVER + PROJECT RUNBOOKS

Repeatable play sessions

Local scenarios replay training, city travel, and bouts with an isolated save. The native renderer captures the resulting game state.

IN THIS GAME

The gameplay screenshots throughout this story.

Meet the engine’s authoring tools