Shape a place to explore.
Sculpt the land, paint its surfaces, and carve a path through it. Bring the scene to life with an ocean and a changing sky.
Land, sea & skyCONQREX.ENGINE — BUILT TO MAKE WORLDS
Build the scene. Shape its behaviour.
Work with AI in the same editor.
A C# engine for the worlds in your head.
The kitchen, the characters, and the world around them. Open the actual editor capture to take a closer look.
02 / INSIDE CONQREX.ENGINE
A real scene. The tools that shape it.Actual editor capture · Scene detail; expand for the full workspace
Open original (opens a new tab)SCENE → GAME
One workspace for scenes, entities, components, and assets. Build visually, shape behaviour in C#, and move from authoring to the engine’s shared Player.
Inside the editorSculpt the land, paint its surfaces, and carve a path through it. Bring the scene to life with an ocean and a changing sky.
Land, sea & skyBuild sections from reusable motifs, shape the phrases, and edit the notes. Instruments, mixing, and adaptive music in one workspace.
Music & audio toolsModel, unwrap, texture, rig, and animate inside the editor, then drop the result straight into your scene.
3D modelling toolsWork with AI-assisted scene, terrain, and asset tools. Inspect and revise in the editor, with no local AI model required for built-in authoring.
AI-assisted creation03 / MADE WITH CONQREX
FROM THE WORKBENCH / 001
IN DEVELOPMENT
Kitchens on the backs of giants. Everything is on fire.
The characters. The soundtrack. The tools.
And the iterations that bring them together.
FROM THE WORKBENCH / 002
IN DEVELOPMENT
Find your gym. Build your fighter. Earn your place.
The characters. The soundtrack. The tools.
And the iterations that bring them together.
04 / ONE C# FOUNDATION
Shared engine systems. Dedicated platform Players.
Built with the
differences between devices in mind.
iOS is planned. The engine is in active development; public access is not yet available.
05 / FROM THE WORKBENCH