CONQREX.ENGINE — BUILT TO MAKE WORLDS

Your world.
Your rules.
Your engine.

Build the scene. Shape its behaviour.
Work with AI in the same editor.
A C# engine for the worlds in your head.

Explore Conqrex.Engine
MADE WITH CONQREXASTRAL VEILWISP / A LIGHT IN THE DARK
Wisp, the white and gold ship from Astral Veil
WISP
One part of a world you can shape.
A WORLD YOU CAN LOOK INSIDE.
Start with the world.
Then discover what makes it.
ASTRAL VEIL ARTWORK · BEASTS OF BURNER EDITOR CAPTURE ENGINE IN DEVELOPMENT / WEB · DESKTOP · ANDROID

02 / INSIDE CONQREX.ENGINE

The tools belong
in the same world.

Meet your toolset
CONQREX.ENGINE Beasts of Burner / Scene workspace
Beasts of Burner’s giant tortoise and kitchen scene open in Conqrex, with the scene hierarchy and component inspector alongside the viewport Explore the workspace

A real scene. The tools that shape it.Actual editor capture · Scene detail; expand for the full workspace

Open original (opens a new tab)
⌘

SCENE → GAME

Your ideas.
Within reach.

One workspace for scenes, entities, components, and assets. Build visually, shape behaviour in C#, and move from authoring to the engine’s shared Player.

Inside the editor
01 / TERRAIN STUDIO New

Shape a place to explore.

Sculpt the land, paint its surfaces, and carve a path through it. Bring the scene to life with an ocean and a changing sky.

Land, sea & sky
≋02 / CONQREX MUSIC

Give your world a voice.

Build sections from reusable motifs, shape the phrases, and edit the notes. Instruments, mixing, and adaptive music in one workspace.

Music & audio tools
◈03 / 3D MODELLING

Shape it where you use it.

Model, unwrap, texture, rig, and animate inside the editor, then drop the result straight into your scene.

3D modelling tools
✳04 / AGENT WORKFLOWS

A new way to create.

Work with AI-assisted scene, terrain, and asset tools. Inspect and revise in the editor, with no local AI model required for built-in authoring.

AI-assisted creation

03 / MADE WITH CONQREX

Every world has
a making of.

Explore the showcase
Beasts of Burner opening screen, with the game logo and Play button above the tortoise kitchenFROM THE WORKBENCH / 001

IN DEVELOPMENT

Beasts of Burner

Kitchens on the backs of giants. Everything is on fire.

3DCOOKING · PARTYWEB
From the first shape to a playable world.

The characters. The soundtrack. The tools.
And the iterations that bring them together.

Explore the making of
Iron Docks boxing gym with red and blue rings and a floor full of training equipmentFROM THE WORKBENCH / 002

IN DEVELOPMENT

Knux

Find your gym. Build your fighter. Earn your place.

3DSPORTS · RPGWEB
From the first shape to a playable world.

The characters. The soundtrack. The tools.
And the iterations that bring them together.

Explore the making of

04 / ONE C# FOUNDATION

More places
for your world.

Shared engine systems. Dedicated platform Players.
Built with the differences between devices in mind.

Explore the platforms
▣DesktopWindows · macOS · Linux
◎WebWebGPU · WebGL2 fallback
▯AndroidNative Vulkan Player · app bundles
▤ServerHeadless Player for multiplayer hosting

iOS is planned. The engine is in active development; public access is not yet available.

05 / FROM THE WORKBENCH

Still building. Always curious.

Development notes
THE NEXT WORLD STARTS WITH AN IDEA.

What will you
bring to life?

Start a conversation